Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they'll have a chance to reward you with coins, lucky cards, experience, energy, faster star fill-ups with a higher score, orange juice or potato chips.
Pet Shops[]
Currently there are six police pet shops in Grimsborough, five in Pacific Bay, and one in the World Edition. The pets in the later shops (within a single season) are more expensive, but provide more generous bonuses and are more likely to find them.
The not-so-good news is that you are required to earn a certain number of gold medals before a pet shop can be unlocked. To earn a gold medal, you must get all of the five stars on every single crime scene in a case, including the bonus scenes. The first case only has fifteen stars, and the second case only has thirty stars. Every other case (starting from the third case) has 45 stars. Remember, you must get the bronze and silver medals first before you are eligible for the gold medal.
Gold medals do not carry over from season to season; for example, you cannot use gold medals earned in Grimsborough for Pacific Bay and vise versa to unlock pet shops. Therefore, gold medals earned in a particular season are ONLY eligible for the gold medals of that particular season to meet the pet shop unlocking requirements.
First Shop[]
The Industrial Area pet shop requires two gold medals in Grimsborough. The pets for the first pet shop are all dogs. The following dogs are available for the first pet shop:
Dogs | Cost | Output |
---|---|---|
German Shepherd |
10,000 coins |
1,000 coins 1 Lucky Card |
King Charles Spaniel |
10,000 coins |
15 experience 1 Lucky Card |
Golden Retriever |
100 cash |
10 energy 1 Lucky Card |
Second Shop[]
The Financial Center pet shop requires twelve gold medals in Grimsborough. The pets for the second pet shop are all dogs. The following dogs are available for the second pet shop:
Dogs | Cost | Output |
---|---|---|
Boxer |
100,000 coins |
3,000 coins 80 experience |
Akita |
100,000 coins |
1 Lucky Card 80 experience |
Pug |
200 cash |
1 orange juice 80 experience |
Third Shop[]
The Historical Center pet shops requires 22 gold medals in Grimsborough. The pets for the third pet shop are all dogs. The following dogs are available for the third pet shop:
Dogs | Cost | Output |
---|---|---|
Chihuahua |
200,000 coins |
5 energy 160 XP |
Collie |
200,000 coins |
5 energy 6,000 coins |
Dalmatian |
500 cash |
1 OJ 2 Cards |
Fourth Shop[]
The University pet shop requires 32 gold medals in Grimsborough. The pets for the fourth pet shop are all dogs. The following dogs are available for the fourth pet shop:
Dogs | Cost | Output |
---|---|---|
Jack Russell Terrier |
500,000 coins |
10 energy 2 Lucky Cards |
St. Bernard |
500,000 coins |
10 energy 6,000 coins |
Husky |
1,000 cash |
1 orange juice 7,000 coins |
Fifth Shop[]
The Maple Heights pet shop requires 42 gold medals in Grimsborough. The premium pet is the only dog out of the pets available and requires cash to adopt. The following pets are available for the fifth pet shop:
Pets | Cost | Output |
---|---|---|
Tiger |
1,000,000 coins |
10 energy 3 Lucky Cards |
Panda |
1,000,000 coins |
10 energy 7,500 coins |
Robot Dog |
1,250 cash |
1 potato chips 7,000 coins |
Sixth Shop[]
The Airport pet shop requires all 56 gold medals in Grimsborough. The following pets are available for the sixth and last pet shop of Grimsborough:
Pets | Cost | Output |
---|---|---|
Monkey |
1,000,000 coins |
200 experience 3 Lucky Cards |
Red Panda |
1,000,000 coins |
200 experience 7,000 coins |
Cat |
1,250 cash |
400 experience 1 potato chips |
Seventh Shop[]
The Bayou Bleu pet shop requires ten gold medals in Pacific Bay. The following pets are available for the seventh pet shop:
Pets | Cost | Output |
---|---|---|
Sea Lion |
200,000 coins |
1 card 10,000 points |
Dolphin |
200,000 coins |
2,500 coins 10,000 points |
Pelican |
200 cash |
5,000 coins 10,000 points |
Eighth Shop[]
The Jazz Town pet shop requires twenty gold medals in Pacific Bay. The following pets are available in the eighth pet shop:
Pets | Cost | Output |
---|---|---|
Owl |
300,000 coins |
150 XP 20,000 points |
Raccoon |
300,000 coins |
2 cards 20,000 points |
Alligator |
300 cash |
300 XP 20,000 points |
Ninth Shop[]
The White Peaks pet shop requires thirty gold medals in Pacific Bay. The following pets are available in the ninth pet shop:
Pets | Cost | Output |
---|---|---|
Squirrel |
500,000 coins |
200 XP 30K points |
Fox |
500,000 coins |
1 Lucky Card 30K points |
Rabbit |
500 cash |
3 Lucky Cards 30K points |
Tenth Shop[]
The Rhine Canyon pet shop requires forty gold medals in Pacific Bay. The following pets are available in the tenth pet shop:
Pets | Cost | Output |
---|---|---|
Bear |
800,000 coins |
10 energy 50,000 points |
Fennec |
800,000 coins |
250 XP 50,000 points |
Lion |
800 cash |
450 XP 50,000 points |
Eleventh Shop[]
The Innovation Valley pet shop requires fifty gold medals in Pacific Bay. The following pets are available in the eleventh pet shop:
Pets | Cost | Output |
---|---|---|
Mountain Goat |
1,200,000 coins |
10K coins 10K points |
Robot Cat |
1,200,000 coins |
350 XP 10K points |
Chimp |
1,200 cash |
800 XP 100K points |
Twelfth Shop[]
The pet shop in Europe requires two gold medals in the World Edition. The following pets are available in the twelfth pet shop:
Pets | Cost | Output |
---|---|---|
Wolf |
100,000 coins |
1 Lucky Card 2,000 coins |
Rat |
100,000 coins |
100 experience 2,000 coins |
Basset Hound |
100 cash |
10 energy 5,000 coins |
Thirteenth Shop[]
The pet shop in the Sahara Region requires twelve gold medals in the World Edition. The following pets are available in the thirteenth pet shop:
Pets | Cost | Output |
---|---|---|
Camel |
250,000 coins |
5 energy 40K points |
Giraffe |
250,000 coins |
3,000 coins 40K points |
Leopard |
200 cash |
400 XP 40K points |
Fourteenth Shop[]
The pet shop in the Sahara Region requires twenty-four gold medals in the World Edition. The following pets are available in the fourteenth pet shop:
Pets | Cost | Output |
---|---|---|
|
500,000 coins |
400K coins 2 Lucky Cards |
Crane |
500,000 coins |
150 XP 2 Lucky Cards |
Dragon |
400 cash |
20 energy 2 Lucky Cards |
The Pet House[]
You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.
You can also feed your pets with either a bone biscuit, a fish, a chicken leg, or a piece of ham, but only one of any every so often, as each food has a wait time, after which you can feed your pets with another food.
- Biscuit gives 1 heart with a 5-minute wait time.
- Fish gives 5 hearts with a 4-hour wait time.
- Chicken gives 10 hearts with a 12-hour wait time.
If you give your pet a chicken, you can not then give it a biscuit nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:
- Ham costs 5 cash, gives 10 hearts, and can be given over and over.
If you have more than one pet, you can feed all of the pets at the same time.
Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.
Level Up[]
When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding bonuses. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).
As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.
NOTE: At levels 3 and 5, your pet will grow up. Seven Bars is the highest possible output for a skill of a pet. The pets from Maple Heights, Airport, and Innovation Valley are the only pets that are capable of being maxed out to 7 bars in both stats.
Industrial Area Pets[]
Level | Hearts Required | Stat Increase |
---|---|---|
Level 2 | 30 Hearts | 1 Bar in Skill 2 |
Level 3 | 120 Hearts | 1 Bar in Skill 1 |
Level 4 | 360 Hearts | 1 Bar in Both Skills |
Level 5 | 720 Hearts | 1 Bar in Skill 1 and 2 Bars in Skill 2 |
NOTE: The maximum output for the German Shepherd and the King Charles Spaniel are 4 Bars in Skill 1 and 5 Bars in Skill 2 at Maximum Loyalty.
Financial Center Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 40 Hearts | 1 Bar in Skill 1 |
Level 3 | 120 Hearts | 1 Bar in Skill 2 |
Level 4 | 480 Hearts | 2 Bars in Skill 1 |
Level 5 | 960 Hearts | 2 Bars in Skill 1 and 1 Bar in Skill 2 |
NOTE: The maximum output for the Boxer and the Akita are 6 Bars in Skill 1 and 4 Bars in Skill 2 at Maximum Loyalty.
Historical Center Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 50 Hearts | 1 Bar in Skill 2 |
Level 3 | 200 Hearts | 1 Bar in Skill 1 |
Level 4 | 600 Hearts | 1 Bar in Both Skills |
Level 5 | 1,200 Hearts | 1 Bar in Skill 1 and 2 Bars in Skill 2 |
NOTE: The maximum output for the Chihuahua and the Collie are 4 Bars in Skill 1 and 7 Bars in Skill 2 at Maximum Loyalty.
University Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 60 Hearts |
1 Bar in Skill 2 (J. Russell Terrier) 1 Bar in Skill 1 (St. Bernard) |
Level 3 | 240 Hearts |
1 Bar in Skill 1 (J. Russell Terrier) 1 Bar in Skill 2 (St. Bernard) |
Level 4 | 720 Hearts | 1 Bar in Both Skills |
Level 5 | 1,440 Hearts | 1 Bar in Skill 1 and 2 Bars in Skill 2 |
NOTE: The maximum output for the Jack Russel Terrier and the St. Bernard are 5 Bars in Skill 1 and 7 Bars in Skill 2 at Maximum Loyalty.
Maple Heights Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 70 Hearts | 1 Bar in Skill 2 |
Level 3 | 280 Hearts | 1 Bar in Both Skills |
Level 4 | 840 Hearts | 1 Bar in Both Skills |
Level 5 | 1,680 Hearts | Both Stats at 7 Bars |
Airport Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 280 Hearts |
1 Bar in Skill 1 (Monkey) 1 Bar in Skill 2 (Red Panda) |
Level 3 | 840 Hearts |
1 Bar in Skill 2 (Monkey) 1 Bar in Skill 1 (Red Panda) |
Level 4 | 1,680 Hearts | 1 Bar in Both Skills |
Level 5 | 3,360 Hearts | Both Stats at 7 Bars |
Bayou Bleu Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 50 Hearts | 1 Bar in Skill 1 |
Level 3 | 200 Hearts | 2 Bars in Skill 2 |
Level 4 | 600 Hearts | 2 Bars in Skill 1 |
Level 5 | 1,200 Hearts | 2 Bars in Skill 2 |
NOTE: Both the Sea-Lion and the Dolphin will be at 4 Bars in Skill 1 and 5 Bars in Skill 2 upon reaching Maximum Loyalty.
Jazz Town Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 60 Hearts |
1 Bar in Skill 1 (Owl) 1 Bar in Both Skills (Raccoon) |
Level 3 | 240 Hearts |
2 Bars in Skill 2 (Owl) 1 Bar in Skill 2 (Raccoon) |
Level 4 | 720 Hearts |
2 Bars in Skill 1 (Owl) 1 Bar in Both Skills (Raccoon) |
Level 5 | 1,440 Hearts |
2 Bars in Skill 2 (Owl) 1 Bar in Both Skills (Raccoon) |
NOTE: Both the Owl and the Raccoon will be at 4 Bars in Skill 1 and 5 Bars in Skill 2 upon reaching Maximum Loyalty.
White Peaks Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 70 Hearts | 1 Bar in Skill 2 |
Level 3 | 280 Hearts | 1 Bar in Skill 1 |
Level 4 | 840 Hearts | 1 Bar in Both Skills |
Level 5 | 1,680 Hearts |
1 Bar in Skill 1 and 2 Bars in Skill 2 |
NOTE: Both the Squirrel and the Fox will be at 4 Bars in Skill 1 and 7 Bars in Skill 2 upon reaching Maximum Loyalty.
Rhine Canyon Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 80 Hearts |
1 Bar in Skill 2 (Bear) 1 Bar in Skill 1 (Fennec) |
Level 3 | 320 Hearts |
1 Bar in Skill 1 (Bear) 1 Bar in Skill 2 (Fennec) |
Level 4 | 960 Hearts | 1 Bar in Both Skills |
Level 5 | 1,920 Hearts | 1 Bar in Skill 1 and 2 Bars in Skill 2 |
NOTE: Both the Bear and the Fennec will be at 5 Bars in Skill 1 and 7 Bars in Skill 2 upon reaching Maximum Loyalty.
Innovation Valley Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 90 Hearts |
1 Bar in Skill 1 (Mountain Goat) 1 Bar in Skill 2 (Robot Cat) |
Level 3 | 360 Hearts |
1 Bar in Skill 2 (Mountain Goat) 1 Bar in Skill 1 (Robot Cat) |
Level 4 | 1,080 Hearts | 1 Bar in Both Skills |
Level 5 | 2,160 Hearts | Both Stats at 7 Bars |
Europe Pets[]
Level | Hearts Required | Stat Increased |
---|---|---|
Level 2 | 70 Hearts |
1 Bar in Skill 1 (Wolf) 1 Bar in Skill 2 (Rat) |
Level 3 | 250 Hearts |
1 Bar in Skill 2 (Wolf) 1 Bar in Skill 1 (Rat) |
Level 4 | 700 Hearts | 1 Bar in Both Skills |
Level 5 | 1,250 Hearts | 1 Bar in Both Skills |
NOTE: The Wolf will be at 5 Bars in Skill 1 and 4 Bars in Skill 2 and the Rat will be at 4 Bars in Skill 1 and 5 Bars in Skill 2 upon reaching Maximum Loyalty.
Trivia[]
- When first released, all police pets were intended to be dogs, however, the release of the Maple Heights police pet shop saw the introduction of companion animals which were not dogs. As such, the release of Jazz Town in Pacific Bay saw the "Police Dog Shops" renamed to "Police Pet Shops".